# Item Enchant

#### **Enchantment Requirements**

To enchant your equipment, the following materials are required:

* **Elunium:** 10
* **Oridecon:** 10
* **Valkyrie Soul Blessing:** 5
* **Zeny:** 2,000,000

These resources can be obtained through various in-game means, including mining, crafting, and purchasing from NPCs.

#### **Armor Enchant Options**

| **Option 1**                    | **Option 2**                   |
| ------------------------------- | ------------------------------ |
| ATK: +1\~5                      | Neutral Element Resist: +1\~3% |
| MATK: +1\~5                     | Wind Element Resist: +1\~3%    |
| HP: +100\~350                   | Fire Element Resist: +1\~3%    |
| SP: +20\~50                     | Water Element Resist: +1\~3%   |
| HP Recovered every 10s: +25\~50 | Earth Element Resist: +1\~3%   |
| SP Recovered every 10s: +3\~10  | Shadow Element Resist: +1\~3%  |
|                                 | Holy Element Resist: +1\~3%    |
|                                 | Ghost Element Resist: +1\~3%   |
|                                 | Poison Element Resist: +1\~3%  |
|                                 | Undead Element Resist: +1\~3%  |

***

#### **Garment Enchant Options**

| **Option 1** | **Option 2**                                 |
| ------------ | -------------------------------------------- |
| ATK: +1\~5   | Critical Damage: +1\~5%                      |
| MATK: +1\~5  | Heal Effectiveness (Skill Received): +1\~10% |
| HP: +10\~150 | SP Consumption: -1\~5%                       |
| SP: +10\~30  | Critical Chance: +1\~5                       |
| Flee: +1\~5  |                                              |
| HIT: +5\~15  |                                              |
| AGI: +1      |                                              |
| LUK: +1      |                                              |

***

#### **Shoes Enchant Options**

| **Option 1** | **Option 2**                                |
| ------------ | ------------------------------------------- |
| ATK: +1\~5   | Critical Damage: +1\~3%                     |
| MATK: +1\~5  | Heal Effectiveness (Skill Received): +1\~5% |
| Flee: +1\~5  | SP Consumption: -1\~5%                      |
| HIT: +5\~15  | Critical Chance: +1\~5                      |
| VIT: +1      | Movement Speed: +1%                         |
| STR: +1      |                                             |
| HP: +10\~150 |                                             |
| SP: +10\~30  |                                             |

***

#### **Headgear Enchant Options**

| **Option 1** | **Option 2**                |
| ------------ | --------------------------- |
| Def: +1\~5   | Neutral Element Resist: +1% |
| Mdef: +1\~5  | Wind Element Resist: +1%    |
| STR: +1      | Fire Element Resist: +1%    |
| DEX: +1      | Water Element Resist: +1%   |
| INT: +1      | Earth Element Resist: +1%   |
| VIT: +1      | Shadow Element Resist: +1%  |
| AGI: +1      | Holy Element Resist: +1%    |
| LUK: +1      | Ghost Element Resist: +1%   |
| ATK: +1\~3   | Poison Element Resist: +1%  |
| MATK: +1\~3  | Undead Element Resist: +1%  |

***

#### **Weapon (Melee and Range) Enchant Options**

| **Option 1**           | **Option 2**                           |
| ---------------------- | -------------------------------------- |
| ATK: +1\~15            | Physical Damage to Shadow: +1\~3%      |
| Crit Chance: +1\~5     | Physical Damage to Fire: +1\~3%        |
| SP Consumption: -1\~5% | Physical Damage to Earth: +1\~3%       |
| ASPD: +1\~5%           | Physical Damage to Neutral: +1\~3%     |
| Cast Time: -2\~6%      | Physical Damage to Poison: +1\~3%      |
| HP: +50\~150           | Physical Damage to Holy: +1\~3%        |
| SP: +5\~30             | Physical Damage to Ghost: +1\~3%       |
| HIT: +1\~10            | Physical Damage to Undead: +1\~3%      |
| Crit Damage: +1\~5%    | Physical Damage to Water: +1\~3%       |
| STR: +1\~3             | Physical Damage to Wind: +1\~3%        |
| DEX: +1\~3             | Physical Damage to Angel: +1\~3%       |
| INT: +1\~3             | Physical Damage to Brute: +1\~3%       |
| VIT: +1\~3             | Physical Damage to Demon: +1\~3%       |
| AGI: +1\~3             | Physical Damage to Dragon: +1\~3%      |
| LUK: +1\~3             | Physical Damage to Fish: +1\~3%        |
| ATK: +1%\~5%           | Physical Damage to Demi-Human: +1\~3%  |
|                        | Physical Damage to Insect: +1\~3%      |
|                        | Physical Damage to Formless: +1\~3%    |
|                        | Physical Damage to Plant: +1\~3%       |
|                        | Physical Damage to Undead Race: +1\~3% |
|                        | Physical Damage to Boss: +1\~3%        |
|                        | Physical Damage to Small: +1\~3%       |
|                        | Physical Damage to Medium: +1\~3%      |
|                        | Physical Damage to Large: +1\~3%       |
|                        | DEF Pierce to Angel: +1\~3%            |
|                        | DEF Pierce to Brute: +1\~3%            |
|                        | DEF Pierce to Demon: +1\~3%            |
|                        | DEF Pierce to Dragon: +1\~3%           |
|                        | DEF Pierce to Fish: +1\~3%             |
|                        | DEF Pierce to Insect: +1\~3%           |
|                        | DEF Pierce to Formless: +1\~3%         |

***

#### **Shield Enchant Options**

| **Option 1**                | **Option 2**           |
| --------------------------- | ---------------------- |
| Neutral Element Resist: +1% | ATK: +1\~10            |
| Wind Element Resist: +1%    | MATK: +1\~15           |
| Fire Element Resist: +1%    | HP: +150\~500          |
| Water Element Resist: +1%   | SP: +10\~50            |
| Earth Element Resist: +1%   | Cast Time: -1\~5%      |
| Shadow Element Resist: +1%  | SP Consumption: -1\~5% |
| Holy Element Resist: +1%    | ASPD: +1\~5%           |
| Ghost Element Resist: +1%   | STR: +1                |
| Poison Element Resist: +1%  | DEX: +1                |
| Undead Element Resist: +1%  | INT: +1                |
| Def: +1                     | VIT: +1                |
| Mdef: +1                    | AGI: +1                |
|                             | LUK: +1                |

***

#### **Magic Staff and Rod Enchant Options**

| **Option 1**                                               | **Option 2**                      |
| ---------------------------------------------------------- | --------------------------------- |
| MATK: +10\~20                                              | Magical Damage to Shadow: +1\~5%  |
| STR: +1\~3                                                 | Magical Damage to Fire: +1\~5%    |
| DEX: +1\~3                                                 | Magical Damage to Earth: +1\~5%   |
| INT: +1\~3                                                 | Magical Damage to Neutral: +1\~5% |
| VIT: +1\~3                                                 | Magical Damage to Poison: +1\~5%  |
| AGI: +1\~3                                                 | Magical Damage to Holy: +1\~5%    |
| LUK: +1\~3                                                 | Magical Damage to Ghost: +1\~5%   |
| HP: +100\~500                                              | Magical Damage to Undead: +1\~5%  |
| SP: +20\~100                                               | Magical Damage to Water: +1\~5%   |
| Cast Time: -1\~10%                                         | Magical Damage to Wind: +1\~5%    |
| HP: +1\~5%                                                 | Magical Damage to Angel: +1\~5%   |
| SP: +1\~3%                                                 | Magical Damage to Brute: +1\~5%   |
| ASPD: +1\~5%                                               | Magical Damage to Demon: +1\~5%   |
| Magic Damage to Sizes (Small, Medium, Large, Boss): +1\~5% | Magical Damage to Dragon: +1\~5%  |
| After Cast Delay: -2\~10%                                  | Magical Damage to Fish: +1\~5%    |
| SP Consumption: -5\~10%                                    | Magical Damage to Insect: +1\~5%  |

***

#### **Enchantment Requirements**

To enchant your equipment, you will need the following materials:

* **Elunium:** 10
* **Oridecon:** 10
* **Valkyrie Soul Blessing:** 5
* **Zeny:** 2,000,000

#### **Accessory Enchant Options**

| Option 1        | Option 2                            |
| --------------- | ----------------------------------- |
| Str + 1         | Atk Speed + 1% \~ 3%                |
| Agi + 1         | Reduce Cast time by 2% \~ 5%        |
| Int + 1         | Perfect Dodge + 1 \~ 3              |
| Dex + 1         | Flee + 1 \~ 3                       |
| Luk + 1         | Critical + 1 \~ 5                   |
| Vit + 1         | HP + 100 \~ 300                     |
| Atk + 3 \~ 10   | SP + 30 \~ 120                      |
| Matk + 3 \~ 10  | SP recovery rate + 1 \~ 5%          |
| Atk + 1% \~ 3%  | HP recovery rate + 1 \~ 5%          |
| Matk + 1% \~ 3% | Reduce After Cast Delay by 2% \~ 5% |

#### **Enchantment Requirements**

To enchant your accessory, you will need the following materials:

* **Valkyrie Soul Blessing:** 6
* **Zeny:** 5,000,000


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