🧑‍🔧Item Enchant

Enchantment Requirements

To enchant your equipment, the following materials are required:

  • Elunium: 10

  • Oridecon: 10

  • Valkyrie Soul Blessing: 5

  • Zeny: 2,000,000

These resources can be obtained through various in-game means, including mining, crafting, and purchasing from NPCs.

Armor Enchant Options

Option 1

Option 2

ATK: +1~5

Neutral Element Resist: +1~3%

MATK: +1~5

Wind Element Resist: +1~3%

HP: +100~350

Fire Element Resist: +1~3%

SP: +20~50

Water Element Resist: +1~3%

HP Recovered every 10s: +25~50

Earth Element Resist: +1~3%

SP Recovered every 10s: +3~10

Shadow Element Resist: +1~3%

Holy Element Resist: +1~3%

Ghost Element Resist: +1~3%

Poison Element Resist: +1~3%

Undead Element Resist: +1~3%


Garment Enchant Options

Option 1

Option 2

ATK: +1~5

Critical Damage: +1~5%

MATK: +1~5

Heal Effectiveness (Skill Received): +1~10%

HP: +10~150

SP Consumption: -1~5%

SP: +10~30

Critical Chance: +1~5

Flee: +1~5

HIT: +5~15

AGI: +1

LUK: +1


Shoes Enchant Options

Option 1

Option 2

ATK: +1~5

Critical Damage: +1~3%

MATK: +1~5

Heal Effectiveness (Skill Received): +1~5%

Flee: +1~5

SP Consumption: -1~5%

HIT: +5~15

Critical Chance: +1~5

VIT: +1

Movement Speed: +1%

STR: +1

HP: +10~150

SP: +10~30


Headgear Enchant Options

Option 1

Option 2

Def: +1~5

Neutral Element Resist: +1%

Mdef: +1~5

Wind Element Resist: +1%

STR: +1

Fire Element Resist: +1%

DEX: +1

Water Element Resist: +1%

INT: +1

Earth Element Resist: +1%

VIT: +1

Shadow Element Resist: +1%

AGI: +1

Holy Element Resist: +1%

LUK: +1

Ghost Element Resist: +1%

ATK: +1~3

Poison Element Resist: +1%

MATK: +1~3

Undead Element Resist: +1%


Weapon (Melee and Range) Enchant Options

Option 1

Option 2

ATK: +1~15

Physical Damage to Shadow: +1~3%

Crit Chance: +1~5

Physical Damage to Fire: +1~3%

SP Consumption: -1~5%

Physical Damage to Earth: +1~3%

ASPD: +1~5%

Physical Damage to Neutral: +1~3%

Cast Time: -2~6%

Physical Damage to Poison: +1~3%

HP: +50~150

Physical Damage to Holy: +1~3%

SP: +5~30

Physical Damage to Ghost: +1~3%

HIT: +1~10

Physical Damage to Undead: +1~3%

Crit Damage: +1~5%

Physical Damage to Water: +1~3%

STR: +1~3

Physical Damage to Wind: +1~3%

DEX: +1~3

Physical Damage to Angel: +1~3%

INT: +1~3

Physical Damage to Brute: +1~3%

VIT: +1~3

Physical Damage to Demon: +1~3%

AGI: +1~3

Physical Damage to Dragon: +1~3%

LUK: +1~3

Physical Damage to Fish: +1~3%

ATK: +1%~5%

Physical Damage to Demi-Human: +1~3%

Physical Damage to Insect: +1~3%

Physical Damage to Formless: +1~3%

Physical Damage to Plant: +1~3%

Physical Damage to Undead Race: +1~3%

Physical Damage to Boss: +1~3%

Physical Damage to Small: +1~3%

Physical Damage to Medium: +1~3%

Physical Damage to Large: +1~3%

DEF Pierce to Angel: +1~3%

DEF Pierce to Brute: +1~3%

DEF Pierce to Demon: +1~3%

DEF Pierce to Dragon: +1~3%

DEF Pierce to Fish: +1~3%

DEF Pierce to Insect: +1~3%

DEF Pierce to Formless: +1~3%


Shield Enchant Options

Option 1

Option 2

Neutral Element Resist: +1%

ATK: +1~10

Wind Element Resist: +1%

MATK: +1~15

Fire Element Resist: +1%

HP: +150~500

Water Element Resist: +1%

SP: +10~50

Earth Element Resist: +1%

Cast Time: -1~5%

Shadow Element Resist: +1%

SP Consumption: -1~5%

Holy Element Resist: +1%

ASPD: +1~5%

Ghost Element Resist: +1%

STR: +1

Poison Element Resist: +1%

DEX: +1

Undead Element Resist: +1%

INT: +1

Def: +1

VIT: +1

Mdef: +1

AGI: +1

LUK: +1


Magic Staff and Rod Enchant Options

Option 1

Option 2

MATK: +10~20

Magical Damage to Shadow: +1~5%

STR: +1~3

Magical Damage to Fire: +1~5%

DEX: +1~3

Magical Damage to Earth: +1~5%

INT: +1~3

Magical Damage to Neutral: +1~5%

VIT: +1~3

Magical Damage to Poison: +1~5%

AGI: +1~3

Magical Damage to Holy: +1~5%

LUK: +1~3

Magical Damage to Ghost: +1~5%

HP: +100~500

Magical Damage to Undead: +1~5%

SP: +20~100

Magical Damage to Water: +1~5%

Cast Time: -1~10%

Magical Damage to Wind: +1~5%

HP: +1~5%

Magical Damage to Angel: +1~5%

SP: +1~3%

Magical Damage to Brute: +1~5%

ASPD: +1~5%

Magical Damage to Demon: +1~5%

Magic Damage to Sizes (Small, Medium, Large, Boss): +1~5%

Magical Damage to Dragon: +1~5%

After Cast Delay: -2~10%

Magical Damage to Fish: +1~5%

SP Consumption: -5~10%

Magical Damage to Insect: +1~5%


Enchantment Requirements

To enchant your equipment, you will need the following materials:

  • Elunium: 10

  • Oridecon: 10

  • Valkyrie Soul Blessing: 5

  • Zeny: 2,000,000

Accessory Enchant Options

Option 1
Option 2

Str + 1

Atk Speed + 1% ~ 3%

Agi + 1

Reduce Cast time by 2% ~ 5%

Int + 1

Perfect Dodge + 1 ~ 3

Dex + 1

Flee + 1 ~ 3

Luk + 1

Critical + 1 ~ 5

Vit + 1

HP + 100 ~ 300

Atk + 3 ~ 10

SP + 30 ~ 120

Matk + 3 ~ 10

SP recovery rate + 1 ~ 5%

Atk + 1% ~ 3%

HP recovery rate + 1 ~ 5%

Matk + 1% ~ 3%

Reduce After Cast Delay by 2% ~ 5%

Enchantment Requirements

To enchant your accessory, you will need the following materials:

  • Valkyrie Soul Blessing: 6

  • Zeny: 5,000,000

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