# Skill Modification

The following is a list of **customized skill modifications** implemented on this Ark Project. These changes may include damage scaling, mechanics adjustments, or additional utility to better suit the custom server environment and balance needs.

&#x20;                                                                   KNIGHT / LORD KNIGHT

&#x20;                                                                     ![](/files/e6zgruDDvUyqGQHCWNF6) <img src="/files/xTC3gdbOlmr2kPKRLgnd" alt="" data-size="original">

#### ![](/files/WTMmImeODd4ZqExqr6C2) Auto Counter (Modified)

* **Skill Type:** Active / Defensive
* **Cooldown:** 30 seconds
* **Effect:** Instantly blocks **all types of physical attacks**, including physical-based skills (e.g., Bowling Bash, Sonic Blow, Arrow Storm) during the counter window.
* **Mechanics:**
  * When activated, the user enters a defensive stance for a limited duration based on skill level.
  * During this time, **all incoming physical attacks** (melee or ranged, including physical skills) are **nullified**.
  * This provides full immunity to physical damage while the skill is active.
* **Skill Duration (based on level):**
  * **Level 1:** 1 second
  * **Level 2:** 2 seconds
  * **Level 3:** 3 seconds
  * **Level 4:** 4 seconds
  * **Level 5:** 5 seconds

#### ![](/files/VmomDgKXmr838SKDcewc) Brandish Spear (Modified)

* **Skill Type:** Active / Offensive
* **Cooldown:** 1 second
* **After-Cast Delay:** 0.5 seconds
* **SP Cost:** 24
* **Damage Type:** Long-Ranged Physical (scales with STR)
* **Effect:** Converts Brandish Spear into a long-ranged attack that deals increased physical damage based on STR.
* **Mechanics:**
  * Now considered a ranged physical skill.
  * Damage increases with the user's STR.
  * Reduced cast delay for fluid skill usage.
  * Added after-cast delay and cooldown for balance.
* **New Damage Formula:**\
  `(400 + (100 × Skill Level))% ATK`

#### ![](/files/glr6fm7o4EoKO0G1s4Gn) Bowling Bash (Modified)

* **Skill Type:** Active / AoE
* **Cooldown:** 1 second
* **Area of Effect:** 5x5 around target
* **Weapon Bonus:** Two-Handed Sword increases hit count
* **Effect:** Hits all enemies in an area and knocks them back. Number of hits depends on the number of enemies when using a Two-Handed Sword.
* **Mechanics:**
  * AoE with knockback effect.
  * Hit count scales with the number of targets:
    * 1 target: 2 hits
    * 2–3 targets: 3 hits
    * 4+ targets: 4 hits
  * Reduced cast delay for better flow in combos.

#### &#x20;![](/files/kCdZRaIlnxmxKBCQRXsF) Clashing Spiral (Modified)

* **Skill Type:** Active / Ranged Physical
* **Fixed Cast Time:** 0.3 seconds (Lv5)
* **Variable Cast Time:** 0.25 seconds (Lv5)
* **After-Cast Delay:** 1 second
* **Effect:** Throws a powerful spiral spear dealing high damage based on enemy size and Weapons Weight.
* **Mechanics:**
  * Shortened cast time and delay.
  * Damage scales with:
    * Skill level
    * Target's size
    * User's base level
* **New Damage Formula:**\
  `(150 + (50 × Skill Level))% ATK + Weapons Weight Bonus`&#x20;

&#x20;                                                             BLACKSMITH / WHITESMITH

&#x20;                                                                              ![](/files/MIx3pYsNG1yTsxWfIwha)![](/files/UGetD36VHsbiHqPrDLvR)&#x20;

#### ![](/files/jkseTtU7sRr4qlbhanaH) Power Thrust (Modified)

* **Skill Type:** Active / Party Buff
* **Effect:** Increases ATK of all nearby party members. No longer risks breaking weapons.
* **Mechanics:**
  * Bonus damage shared with party members.
  * Weapon break chance removed.
* **ATK Bonus by Level:**
  * Lv1–2: +5%
  * Lv3–4: +10%
  * Lv5: +15%

#### ![](/files/2ts13zJa2zlvFCjWiZDx) Maximum Power Thrust (Modified)

* **Skill Type:** Active / Self Buff
* **Effect:** Grants a significant ATK boost with no risk of breaking the weapon.
* **Mechanics:**
  * Same functionality as before but safer.
  * Ideal for burst setups.

&#x20;                                                                               ASSASSIN

&#x20;                                                                                 ![](/files/fIwiI4vCOyAOBUHz1OsQ)

#### ![](/files/OMNARwe9hw1lL707hzwl) Venom Splasher (Modified)

* **Skill Type:** Active / Offensive
* **Cooldown:** Standard
* **Effect:** Deals poison damage without requiring a Red Gemstone.
* **Mechanics:**
  * Red Gemstone cost removed.
  * Easier to include in combos or spam in battle.

&#x20;                                                                                 PRIEST

&#x20;                                                                                   ![](/files/sPAX5gAGyjdTMAcTJmpJ)

#### ![](/files/gcwqPDC2t2T3nFwvdpVG) Magnus Exorcismus (Modified)

* **Skill Type:** Active / Magic AoE
* **Fixed Cast Time:** 1 second
* **Variable Cast Time:** Standard
* **Effect:** Deals holy damage to all races, with bonus damage to Undead/Demon/Shadow enemies.
* **Mechanics:**
  * Cast time shortened.
  * Hits all races, not just undead/demon.
  * Increased MATK output for certain enemies.
* **Damage:**
  * All: 130% MATK per hit
  * Bonus: Undead / Demon / Shadow

#### ![](/files/PfFaf895MYyeegMWkm2T) Mace Mastery (Modified)

* **Skill Type:** Passive
* **Effect:** Increases CRIT rate by 1 per skill level.
* **Mechanics:**
  * Works well for physical Priest builds or critical-type support classes.

#### ![](/files/V75JrUFhaYcDDj9WqUPi) Impositio Manus (Modified)

* **Skill Type:** Active / Party Buff
* **Fixed Cast Time:** 0.5 seconds
* **Variable Cast Time:** 1 second
* **Cooldown:** 30 seconds
* **Duration:** 120 seconds
* **Effect:** Increases ATK and MATK for the user and nearby allies.
* **Mechanics:**
  * Dual stat buff.
  * Affects user and nearby party members.
  * Balanced with cooldown and casting time.
* **Bonus per Level:**
  * +5 × Skill Level (to both ATK and MATK)

&#x20;                                                                               HUNTER

&#x20;                                                                              ![](/files/Y03ZHyaJZRVeyPc7eZiv)

#### ![](/files/dpGnvC39wXzNysbf6HIn) Blitz Beat (Modified)

* **Skill Type:** Active / Auto AoE
* **Trigger:** Manual or Auto-Cast
* **Scaling Stats:** AGI and DEX
* **Effect:** AoE falcon skill that now scales with AGI and DEX. Auto-cast hits do not split damage.
* **Mechanics:**
  * Improved for AGI/DEX builds.
  * Each enemy takes full damage from auto-cast.
  * Better performance in mob scenarios.

&#x20;                                                                            CRUSADER

&#x20;                                                                             ![](/files/hldfZQJPHVQ0VqMeylwA)

#### ![](/files/op0aKqlkRbL9QOXYaAJ2) Grand Cross (Modified)

* **Skill Type:** Active / AoE (Physical + Magical)
* **Fixed Cast Time:** 0.5 seconds
* **Variable Cast Time:** 1 second
* **After-Cast Delay:** 0.5 seconds
* **Cooldown:** 1 second
* **Effect:** Deals holy explosion damage to surrounding enemies. Self-damage removed.
* **Mechanics:**
  * Faster cast.
  * No longer harms the user (but HP cost remains).
  * Stronger utility in party PvE and PvP.

#### ![](/files/gLNHbcBh0Cy0IdDIAERc) Shield Boomerang (Modified)

* **Skill Type:** Active / Ranged Physical
* **Effect:** Throws the shield to damage enemies based on skill level.
* **Mechanics:**
  * Simplified scaling formula.
  * Usable for mid-range poke and utility.
* **Damage Formula:**\
  `(80 × Skill Level)% ATK`&#x20;

&#x20;                                                                               ROGUE

&#x20;                                                                               ![](/files/0ajhqDhCeTHZKsyK2S1P)

#### ![](/files/BAMJa4A7PawqosHx8KGY) Back Stab (Modified)

* **Skill Type:** Active / Teleport Melee
* **Cooldown:** 0.5 seconds
* **Effect:** Instantly moves behind the target and delivers a backstab. Deals more hits with a dagger.
* **Mechanics:**
  * Teleports the user to target’s back.
  * If a dagger is equipped, hits twice.
  * Higher skill levels increase accuracy.
  * Great for burst damage and PvP chases.

&#x20;                                                                       CLOWN / GYPSY

&#x20;                                                                         ![](/files/a0QEkZEsnuEkNHcpHClD)![](/files/Lesx8g4Rg3Ngsntpb8t2)

#### ![](/files/1ThjYzEo5ep2KalTbP6N) Arrow Vulcan (Modified)

* **Skill Type:** Active / Ranged Burst
* **Cooldown:** 1.5 seconds
* **Fixed Cast Time:** 0.5 seconds (Lv10)
* **Variable Cast Time:** 1.5 seconds (Lv10)
* **After-Cast Delay:** 0.5 seconds
* **Attack Motion:** Removed
* **Effect:** Fires a powerful ranged attack with high damage scaling and no motion delay.
* **Mechanics:**
  * Damage scales with skill level and base level.
  * Cast and delay reduced for quicker burst execution.
  * No attack animation, allowing instant follow-ups.
* **New Damage Formula:**\
  `(500 + (100 × Skill Level))% ATK + Base Level Bonus`&#x20;

&#x20;                                                                         GUNSLINGER

&#x20;                                                                               ![](/files/uQcrrUJGJ3S3aArlI6Bm)

#### &#x20;![](/files/ZMCKEG75Knlw0lpVaISh) Desperado (Modified)

* **Skill Type:** Offensive / AoE
* **Weapon Requirement:** **Revolver**
* **Ammunition Used:** **10 bullets**
* **Cast Range:** Self-centered (AoE)
* **Area of Effect:** **12x12 cells** (around the caster)
* **Hit Count:** Random per enemy (**minimum 3 hits**, **maximum 10 hits**)
* **Skill Behavior:**
  * A short-range, physical burst attack that hits all enemies in range.
  * Treated as a **close-range attack**, allowing it to **bypass Pneuma**.
  * Each enemy in the AoE is hit randomly between 3 and 10 times.
  * Has a **10% chance to inflict the "Curse" status** on each target hit.
* **Damage Scaling (Per Hit):**
  * Lv1: 100% ATK
  * Lv2: 150% ATK
  * Lv3: 200% ATK
  * Lv4: 250% ATK
  * Lv5: 300% ATK
  * Lv6: 350% ATK
  * Lv7: 400% ATK
  * Lv8: 450% ATK
  * Lv9: 500% ATK
  * Lv10: 550% ATK
* **Status Effect:**
  * **10% chance** per cast to apply **\[Curse]** to affected targets.
  * Targets afflicted with Curse have **reduced movement speed** and **decreased LUK**, making them more vulnerable to further status effects and crits.

&#x20;                                                                                NINJA

&#x20;                                                                                ![](/files/EoPZEbhvOpZtL3pCVo2V)

#### ![](/files/j014BpBfElJClbxSiie3) Shadow Jump (Modified)

* **Skill Type:** Movement / Utility
* **Requirement:** User must be in **Hiding** state
* **Functionality:** Allows the user to instantly **teleport to a target cell** within a specific range, while remaining hidden.
* **Modified Mechanic:** Can now be used **while the user is hidden**, unlike the original version which typically required un-hiding first.
* **Range by Level:**
  * Lv1: 7 cells
  * Lv2: 9 cells
  * Lv3: 11 cells
  * Lv4: 13 cells
  * Lv5: 15 cells

#### ![](/files/uJTc0kEgc1f4ofw4CAVW) Dragon Fire Formation (Modified)

* **Skill Type:** Offensive / Magic AoE
* **Cast Time:** Instant
* **Cast Delay:** 0.3 seconds
* **Effect:** Summons a large flame explosion that deals **massive MATK-based damage** to all enemies within the skill’s area.
* **Damage Scaling:**
  * Lv1: +450% MATK
  * Lv2: +600% MATK
  * Lv3: +750% MATK
  * Lv4: +900% MATK
  * Lv5: +1100% MATK
* **Use Case:**
  * Designed for high burst-damage output in both PvP and PvE scenarios.
  * Effective against mobs or tightly grouped players.
  * Cast delay ensures it isn’t spammable but still quick enough for rapid rotations.


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