📑Legendary Skill

Unleash the ultimate power drawn from the stars - a forbidden technique passed down only to those who have mastered the celestial path.

🔸 Champion

Windmill LVL 1 A low to the ground round kick that damages targets in a 5x5 area around you and forces them to sit. Monsters in the area will be Stunned. Does not work on Mini-Boss or Boss monsters. Fixed Cooldown | Can’t be affected by songs

🔸 High Priest

Epiclesis LVL 5 Summons the Tree of Life that revives any KO’ed characters within a 5x5 cell range of the tree, while increasing MaxHP and recovering HP and SP every 3 seconds. Consumes 1 Ancilla and 1 Holy Water.

LVL 1   +MaxHP  +5%,   Recover 5% HP / 5% SP every 3s  
LVL 2   +MaxHP +10%,   Recover 10% HP / 6% SP every 3s  
LVL 3   +MaxHP +15%,   Recover 15% HP / 7% SP every 3s  
LVL 4   +MaxHP +20%,   Recover 20% HP / 8% SP every 3s  
LVL 5   +MaxHP +25%,   Recover 25% HP / 9% SP every 3s  

Fixed Cooldown | Can’t be affected by songs

🔸 Sniper

Arrow Storm LVL 5 A powerful AoE skill that strikes enemies within a 5x5 cell area. Damage increases significantly if Fear Breeze is active.

LVL 1   ATK 280% / 450% (with Fear Breeze)  
LVL 2   ATK 460% / 700%  
LVL 3   ATK 640% / 950%  
LVL 4   ATK 820% / 1200%  
LVL 5   ATK 1000% / 1450%  

AoE Size: 5x5 cells Fixed Casting Time: 2 Seconds Fixed Cooldown | Can’t be affected by songs

🔸 Clown / Gypsy

Severe Rainstorm LVL 5 Unleashes a rapid barrage of arrows, dealing multi-hit damage. Damage scales depending on whether the user is equipped with a Whip or Instrument.

LVL 1   ATK 50% / 50% (Instrument / Whip)  
LVL 2   ATK 70% / 70%  
LVL 3   ATK 90% / 90%  
LVL 4   ATK 110% / 110%  
LVL 5   ATK 220% / 220%  

Fixed Casting Time: 2 Seconds Fixed Cooldown | Can’t be affected by songs

🔸 Lord Knight

Sonic Wave LVL 5 Unleashes a powerful sonic slash at long range. Scales with skill level and is effective for burst damage.

LVL 1   ATK 700%  
LVL 2   ATK 775%  
LVL 3   ATK 850%  
LVL 4   ATK 925%  
LVL 5   ATK 1100%  

Fixed Casting Time: 2 Seconds Cooldown: 5 Seconds Fixed Cooldown | Can’t be affected by songs

🔸 Paladin

Cannon Spear LVL 5 Fires a high-impact long-range spear blast at a target, damaging it and surrounding enemies. Damage scales with Base Level and STR, and may deal half of total Critical Damage depending on the caster’s Critical chance. Requires a Spear.

Fixed Cooldown | Can’t be affected by songs

🔸 Whitesmith

Magma Eruption LVL 5 Generates lava beneath enemies, dealing fixed damage every second and a chance to inflict Stun and Burning.

LVL 1   100 Fixed Damage/sec, 10% Stun & Burning  
LVL 2   200 Fixed Damage/sec, 20% Stun & Burning  
LVL 3   300 Fixed Damage/sec, 30% Stun & Burning  
LVL 4   400 Fixed Damage/sec, 40% Stun & Burning  
LVL 5   500 Fixed Damage/sec, 50% Stun & Burning  

Fixed Cooldown | Can’t be affected by songs

🔸 Creator

Wall of Thorn LVL 5 Summons a wall of thorns around a target to push it back and deal damage. Can only cast 1 Wall at a time. If it receives Fire elemental damage, it ignites and becomes a Fire Wall. Consumes 1 Thorny Plant Seed.

Cooldown: 19 Seconds Fixed Cooldown | Can’t be affected by songs

🔸 Assassin Cross

Rolling Cutter LVL 5 Performs a fast-spinning attack that deals AoE damage around the caster. Scales with level in damage and area coverage.

LVL 1   ATK 50%  | AoE: 3x3  
LVL 2   ATK 70%  | AoE: 3x3  
LVL 3   ATK 90%  | AoE: 5x5  
LVL 4   ATK 100% | AoE: 5x5  
LVL 5   ATK 110% | AoE: 7x7  

Fixed Cooldown | Can’t be affected by songs

🔸 High Wizard

Crimson Rock LVL 5 Summons a massive fiery boulder that explodes on impact, dealing high magic damage to enemies in the area.

LVL 1   MATK 700%  
LVL 2   MATK 800%  
LVL 3   MATK 900%  
LVL 4   MATK 1000%  
LVL 5   MATK 1100%  

Fixed Casting Time: 3 Seconds Fixed Cooldown | Can’t be affected by songs

🔸 Professor

Diamond Dust LVL 5 Summons razor-sharp ice shards that erupt from the ground in a wide area. Only affects cells with a clear line of fire.

LVL 1–3   AoE: 7x7 cells  
LVL 4–5   AoE: 9x9 cells  

Fixed Cooldown | Can’t be affected by songs

🔸 Stalker

Feint Bomb LVL 10 Creates a decoy that explodes after a delay while the caster backslides. Explosion damage scales with Base Level, Job Level, and DEX. Consumes 1 Surface Paint, requires Paint Brush. Quest Skill.

LVL 1   1 Cell Backward  
LVL 2   2 Cells Backward  
LVL 3   3 Cells Backward  
LVL 4   4 Cells Backward  
LVL 5   5 Cells Backward  
LVL 6   6 Cells Backward  
LVL 7   7 Cells Backward  
LVL 8   8 Cells Backward  
LVL 9   9 Cells Backward  
LVL 10  10 Cells Backward  

Fixed Cooldown | Can’t be affected by songs

🔸 Ninja

Fire Charm LVL 1 Summons a Fire Spirit using a Fire Charm to boost Fire elemental skill damage. Summoning 10 Spirits endows your weapon with Fire and boosts physical damage vs Earth by 30%. Consumes 1 Fire Charm.


Ice Charm LVL 1 Summons an Ice Spirit using an Ice Charm to boost Water elemental skill damage. Summoning 10 Spirits endows your weapon with Water and boosts physical damage vs Fire by 30%. Consumes 1 Ice Charm.


Wind Charm LVL 1 Summons a Wind Spirit using a Wind Charm to boost Wind elemental skill damage. Summoning 10 Spirits endows your weapon with Wind and boosts physical damage vs Water by 30%. Consumes 1 Wind Charm.


Earth Charm LVL 1 Summons an Earth Spirit using an Earth Charm to boost Earth elemental skill damage. Summoning 10 Spirits endows your weapon with Earth and boosts physical damage vs Wind by 30%. Consumes 1 Earth Charm.


Cast Ninja Spell LVL 1 Releases stored Spirit energy to inflict elemental damage based on the element of the summoned Spirits.

Fixed Cooldown | Can’t be affected by songs

🔸 Gunslinger

Banishing Buster LVL 1 Fires a powerful shot with a high chance to inflict debuffs.

ATK 1200%  
Debuff Chance: 55%  
Cooldown: 3 Seconds  

Fixed Cooldown | Can’t be affected by songs

🔸 Super Novice

Ground Gravitation LVL 10 Creates a powerful gravitational field that damages enemies and scales with SPL. Damage per hit is split between direct MATK and field MATK components.

LVL 1   MATK 210% + SPL×1% / 325% + SPL×0.5% | AoE: 5x5  
LVL 2   MATK 250% + SPL×1% / 425% + SPL×0.5% | AoE: 5x5  
LVL 3   MATK 290% + SPL×1% / 525% + SPL×0.5% | AoE: 5x5  
LVL 4   MATK 330% + SPL×1% / 625% + SPL×0.5% | AoE: 7x7  
LVL 5   MATK 370% + SPL×1% / 725% + SPL×0.5% | AoE: 7x7  
LVL 6   MATK 410% + SPL×1% / 825% + SPL×0.5% | AoE: 7x7  
LVL 7   MATK 450% + SPL×1% / 925% + SPL×0.5% | AoE: 9x9  
LVL 8   MATK 490% + SPL×1% / 1025% + SPL×0.5% | AoE: 9x9  
LVL 9   MATK 530% + SPL×1% / 1125% + SPL×0.5% | AoE: 9x9  
LVL 10  MATK 570% + SPL×1% / 1225% + SPL×0.5% | AoE: 9x9  

Fixed Cast Time: 4 Seconds Cooldown: 8 Seconds Fixed Cooldown | Can’t be affected by songs

🔸 Star Gladiator

Universe Stance LVL 3 Activates a stance that boosts all stats. This stance can be toggled on or off.

LVL 1   All Stats +3  
LVL 2   All Stats +4  
LVL 3   All Stats +5  

Advent of The Star Gladiator LVL 5 Unleashes a powerful energy attack in a wide area around the caster.

LVL 1   ATK 500%  | AoE: 7x7  
LVL 2   ATK 700%  | AoE: 7x7  
LVL 3   ATK 900%  | AoE: 7x7  
LVL 4   ATK 1100% | AoE: 7x7  
LVL 5   ATK 1300% | AoE: 7x7  

Cooldown: 5 Seconds Fixed Cooldown | Can’t be affected by songs

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